Animatic
Animatic is a 3D editor for creating 3D characters from photos and text, automatic rigging and animation from video. It runs locally on your computer, without the cloud or uploading your files to third-party servers.
Windows · NVIDIA GPU · no cloud, no data subscription
A full pipeline: from an image/video to a finished animated 3D character.
Geometry and PBR textures from a single image. More: how it works.
Finished models and animation are exported to FBX and GLB — formats that open in popular game engines and software for 3D, animation and rendering.
Unity, Unreal Engine, Godot, Blender, Autodesk Maya, Autodesk 3ds Max, Maxon Cinema 4D are trademarks of their respective owners. Mentioning them means export-format compatibility, not a partnership.
The free mode is forever. Paid plans remove the limits.
Payment: card/SBP · USDT (TRC-20) · TON · BTC · ETH
Examples of clips created in Animatic.
The program runs locally and detects your computer's capabilities on its own, picking a suitable mode. Different modes unlock a different set of features.
A computer without NVIDIA or with less than 6 GB of video memory. Text-to-motion animation, model export and cloud features are available. RAM from 16 GB.
NVIDIA from GTX 1070, 6–10 GB of video memory, RAM from 16 GB. Create 3D models, basic animation and video clips in an economy mode.
NVIDIA from RTX 3060, 10–16 GB of video memory, RAM from 32 GB. All core features with higher quality: detailed models, auto-rigging, fast motion transfer.
NVIDIA with 16 GB or more of video memory, RAM from 32 GB. Top quality, all generators, video clips and the most accurate processing modes.
From 45 GB for the no-GPU mode, about 60 GB for basic, from 110 GB for standard and up to 180 GB for maximum. Models are downloaded once and work offline.
Below 16 GB — only the no-GPU mode is available. 32 GB is recommended for the standard level, and 32 GB or more for the maximum level.
Windows 10 or 11, 64-bit. A processor with support for modern computing instructions. The program checks your system during installation and tells you what is missing.
The program is not tied to a single GPU model. Any NVIDIA card with enough video memory will work, and the more memory it has, the higher the available modes:
Support for new GPU generations is added with program updates. A detailed breakdown of levels and compatibility is in the article "Requirements and Compatibility".
From a photo to an animated character in a few steps.
An image of the character or a clip with motion. Everything stays on your computer.
The program builds a volumetric model, a skeleton and weights for animation.
A finished character with animation in FBX or GLB for Unity, Unreal Engine and Godot.
Do I need an internet connection to work?
No. Generation and animation run on your own computer. You only need the internet to download the program, activate your license and pay.
Are my files uploaded to a server?
No. Your source images, videos and results stay on your device.
Is the result suitable for games and commercial projects?
Yes, export to FBX and GLB is compatible with popular game engines. The terms of use are described in the offer.
Can I try it for free?
Yes. The free mode is available forever, and full access for 10 days is granted on registration.